王国风云3破解版下载-王国风云3免安装破解版v1.3 最新中文版

王国风云3全dlc破解版也被翻译为十字军之王3,作为该系列最新力作,王国风云3在玩法上推陈出新,全新的画风也十分精美细腻,玩法内容高度自由化,玩家将在这个欧洲中世纪不断征战。

王国风云3最新破解版介绍

王国风云3是知名策略游戏系列王国风云的最新作品,在广阔的世界地图上选择一个王国通过多种可选的手段来争取胜利。在十字军之王3中加入了更多的玩法选择,管理王国,制定军事策略,征服世界。

王国风云3最新破解版

中文设置

-没有默认中文的玩家请知识兔点击开始界面左下角红框内的setting.

-将game-language选项下拉选择中文即可。

游戏特色

-引领历史上的王朝走过无数世纪,巩固每个新世代的政权与国力。获取新领土和头衔来巩固您的地位。

-您能在囊括冰岛到印度、北极圈到中非的广阔地图上,知识兔从众多王朝的皇室或贵族家族中选择其一。

-当一个诚心虔诚的国王,知识兔让宗教的力量为您所用;或自行开创新的宗教派别,就此流芳千古或是遗臭万年。

-借由骑士、农民起事、朝圣、维京入侵等元素,体验中世纪的各种戏剧性事件与盛大场面。

游戏亮点

-暴虐成性的人物可能会建立起令人畏惧的声望,知识兔让您胆小的臣民恐惧服从。

-在五种不同的生活方式中选择其一,磨练您的军事策略或王国管理技巧。

-获取能引导您人物行为的特性,不过小心别违背本性!抗拒真实自我所造成的压力可能会衍生许多新问题!

-为您的继承者选择合适的监护人,或亲自训练他们。倘若合法继承人不适任怎么办?

王国风云3控制台秘籍

开启教程:tutorial.enable [gamestate/global/all (default: global)] – Enable the tutorial

关闭教程:tutorial.disable [gamestate/global/all (default: global)] – Disable the tutorial

显示教程调试窗口:tutorial.debugwindow – Shows the tutorial debug window

为角色触发事件:event [eventid] [character] – Trigger an event for a character

为角色触发事件。此选项还会显示事件触发器,但是可能会导致误报错误日志。:debug_event [eventid] [character] – Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.

评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。:test_event [eventid] [character] – Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.

探索角色文化的创新:discover_innovation(add_innovation) – Discover an innovation for a character's culture

探索当前对角色文化着迷的创新:discover_fascination(add_fascination) [character (optional)] – Discover the innovation that is the current fascination for a character's culture

加入一个时代(以及之前的所有时代):join_era(unlock_era) [era] [character (optional)] – Join a certain era (and all previous ones)

发现一个时代(以及时代本身)的所有创新:discover_era [era (optional, default is current era)] [character (optional)] – Discover all innovations of a certain era (and the era itself)

探索所有时代和所有创新:discover_all_eras [character (optional)] – Discover all eras and all innovations

设定角色的信仰:set_faith [faith] [character (optional)] – Sets the faith of a character

在所处的朝代中提升声望:dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] – Adds prestige to the given dynasty

赋予王朝所有特权(默认为当前所扮演角色的王朝):gain_all_dynasty_perks [character (optional)] – Gives a dynasty (currently played character's dynasty by default) all perks

记录所有尚未定义loc键的游戏概念:log_missing_game_concept_loc – Logs all game concepts that have not had their loc key defined

杀死一名角色(默认为当前扮演角色):kill(die) [character (optional)] – Kill a character (currently played character by default)

赋予一名角色所有特权(默认为当前扮演角色):gain_all_perks [character (optional)] – Gives a character (currently played character by default) all perks

赋予一名角色一项特权(默认为当前扮演角色):add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk

开/关是否要立即或正常生育子女:instant_birth – Toggles if children should be born instantly or as normal

使AI宣战(根据正常权重),绕过所有步调检查等:AI.declare_war [character(optional)] – Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like

为此角色生成一个CoA,将其视为王朝替补:generate_cadet_coa [character (optional)] – Generate a CoA for this character as if they were a cadet of their dynasty

在一种信仰中加入一项教义:add_doctrine [doctrine] [faith(optional)] – Adds a given doctrine to a faith

从一种信仰中移除一项教义:remove_doctrine [doctrine] [faith(optional)] – Removes a given doctrine from a faith

增加一项领域法:add_realm_law [law] [character(optional)] – Adds a realm law

增加一项领域法,跳过成本和效果,知识兔以及当前法律的废除效果:add_realm_law_skip_effects [law] [character(optional)] – Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law

设定角色的文化:set_culture [culture] [character(optional)] – Sets the culture of a character

改变信仰的热情:change_fervor [amount(optional)] [faith(optional)] – Changes the fervor of a faith

向角色透露一项机密(默认为当前扮演角色):add_secret [type] [target(optional)] [character(optional)] – Gives a character (currently played character by default) a specific secret

更改一个县的发展水平,默认为首都:change_development_level [amount] [province_id(optional)] – Changes the development level of a county, defaults to capital

产生指定类型的派系:faction_spawn [faction_type] – Spawns a faction of the specified type

设置指定类型的首个派系的不满:faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type

指定类型的首个派系发出其需求:faction_demand [faction_type] – The first faction of the specified type sends its demand

将该池有关的统计信息转存至'logs/pool_stats.csv':dump_pool_stats – Dump statistics about the pool to 'logs/pool_stats.csv'

将该池有关的统计信息转存至'logs/character_creation_stats.csv':dump_character_creation_stats – Dump statistics about the pool to 'logs/character_creation_stats.csv'

每天加快(帧率降低):fast_tick – Faster ticking (lower frame rate)

一个省的单位移动:instamove(quickmove) – units move one province each day

开/关是否要屏蔽所有消息(提示/通知):supress_messages – Toggle if all messages (toasts/notifications) should be suppressed

开/关是否要压缩存档:force_save_compression – Toggle if saves should be compressed

为当前日期的所有书签字符写入人像数据:dump_bookmark_portraits – Writes portrait data for all bookmark characters at current date

显示关于ai的分析数据:print_ai_timings – Prints profiling data about ai

清除人像缓存。强制所有人像刷新:Portrait.ClearCache – Clears the portrait cache. Forces all portraits to refresh

打开人像编辑器:portrait_editor(pe) – Open the portrait editor

在光标位置生成指定实体:spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position

清除使用spawnentity命令生成的实体:clearspawnedentities – Clears entities spawned with spawnentity command

为游戏的地图对象生成定位器:MapObjects.GenerateGameLocators [type] ]filename (optional)] – Generates locators for the game's map objects

显示地图对象调试信息:MapObjects.Debug – Prints out map object debug information

显示相机调试信息:Camera.Debug – Prints out camera debug information

保存相机位置:Camera.Save – Save camera position

加载相机位置:Camera.Load – Load camera position

使用特定的颜色模式保存地图的png:Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] – Save a png of the map with a specific color mode

重建所有邻接关系:Adjacencies.Rebuild – Rebuild all adjacencies

在2个位置之间生成指定的行:spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> – Spawns specified line between 2 positions

清除行:clearlines – Clear lines

未定义:SplineNetwork.GenerateAssets – Undefined

未定义:shader_debug – Undefined

复合节点编辑器:compoundnodeeditor – Compound Node Editor

粒子节点编辑器:particleeditor – Particle Node Editor

显示脚本文档:script_docs(script_documentation) – Prints script documentation

生成设置GUI:settings – Spawns a settings GUI

屏幕截图:screenshot – Take screenshot

生成系统优化GUI:tweak – Spawns a tweaker GUI

纹理查看器:textureviewer – Texture Viewer

纹理列表:texturelist – Texture List

皮肤编辑器:tools.skins – Skin Editor

开/关3D统计:3dstats – Toggles 3D Stats

列出音频事件:audio.list_events – List audio event

播放音频事件:audio.play_event [Audio event] – Play audio event

显示当前的CPU使用情况:audio.cpu_info – Shows current cpu usage

切换主交换链垂直同步:vsync – Toggle main swapchains vsync

重新加载纹理:gfx.reloadtexture – Reload textures

报告所使用的渲染后端:rendertype – Reports what render backend is used

设置或获取任务线程数:Threading.TaskThreadCount [The number of task threads] – Set or get the number of task threads

模拟崩溃(会导致游戏退出)。:CrashReporter.SimulateCrash – Simulates a crash (resulting in the game exiting).

删除X天前的本地崩溃转储。:CrashReporter.DeleteCrashData – Delete local crash dumps older than X days.

选择现存gfx皮肤:gfx.skin – Select active gfx skin

创建可停靠:Dockables.Create [Dockable name] – Create dockable

创建可停靠布局:Dockables.CreateLayout [Dockable layout name] – Create dockable layout

生成GUI编辑器:gui_editor – Spawns gui editor

转储已注册的数据类型:DumpDataTypes – Dumps the registered data types

开/关地图编辑器:map_editor – Toggle map editor

再次锁定所有成就:Debug.Achievements.ResetAll – Locks all achievements again

重新加载本地化文件并切换语言:switchlanguage [language name] – Reload localization files and switch language

重新载入assets文件:reload [file name] – Reloads assets

现在是几点?:time – What time is it?

创建一个小型转储:minidump [file path] – Creates a minidump

导致应用程序崩溃:crash – Cause the application to crash

切换调试模式:debug_mode – Toggles debug mode

切换释放模式:release_mode – Toggles release mode

创建虚拟小部件。参数为0时,文件名将为gui/debug/test_gui.gui,小部件名称将为test_window:GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] – Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window

清除虚拟小部件:GUI.ClearWidgets – Clear dummy widget

在game.log文件中显示所有控制台命令。:helplog – Print out all console commands to game.log file.

显示所有控制台命令或特定的命令描述。:help [command name] – Print out all console commands or a specific command description.

双彩虹协助。:helphelp – Double Rainbow help.

在控制台和游戏日志中显示版本。:version – Prints the version to the console and the game log.

勾选任意天数:tick_day [number of days] – Ticks any number of days

日志统计:statistics – Logs statistics

从磁盘上的savegame加载gamestate:load [file name] – Load gamestate from savegame on disk

检查存档和读档持久性:test_save – Check save and load persistence

将当前的游戏状态保存到磁盘:save [file name] – Saves current gamestate to disk

重新计算修改器:recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] – Recalculates modifiers

执行效果:effect [{effect script}] – Execute effect

在/run中执行效果文件:run [{effect file}] – Execute effect file in /run

测试触发脚本:trigger [{trigger script}] – Test trigger script

发送聊天消息:chat [Message] – Send chat message

更改扮演的角色:play [Character ID] – Change played character

开始观看比赛:observe(ob) – Start observing the game

显示角色:hello [Character ID] – Show a character

显示历史人物:hello_history [Scripted history character ID] – Show a character from history

显示头衔:show_title [Title tag] – Show a title

查找头衔:find_title [Title name] – Find a title

选择一个省:select_province [Province Id] – Select a province

改变一个县的文化:change_culture [province id] [culture] – Change culture of a county

将同一种文化的所有县合并为一种新文化:merge_culture [from culture] [to culture] – Merge all counties of one culture into another culture

增加黄金:gold(cash,dough) [Amount] – Add gold

增加虔诚:add_piety(piety) [Amount] – Add piety

增加声望:add_prestige(prestige) [Amount] – Add prestige

将头衔赋予指定角色:give_title(gt) [Title] [Character ID (optional, the player by default)] – Gives the title to the specified character

宣布该角色获得该头衔:add_claim(ac) [Character ID (optional, the player by default)] [Title] – Gives the character a claim on the title

在当前年龄基础上增加年龄:age() [Age] [Character ID] – Adds age to the current age

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